Modeling, texturing, lighting. rendering and compositing all done by me. The work is mostly done in Maya using Mental Ray's Final Gather. Mega Blocks are textured using Mia_material_x_passes and everything is rendered out in multiple layers and passes to insure for greater post production control. This is first of a few different angles I plan to render out seeing as though this was a fun project I'm not quite done with it yet.
This is a personal project. Modeling done by David Vacek. Textures, lighting, rendering and composites done by me, Adrian Culbreath. Rendered using Maya Mental Ray's Final Gather. Composite done in Photoshop.